I already had 3 Raspberry Pis so you might think it’s ridiculous to get excited for a 4th one but you would be wrong! Because this time they revised the hardware and made major upgrades.

Raspberry Pi 2

The new Pi is rocking a quad-core Cortex A7 processor and it comes with 1GB memory. Rest of the specs remained the same (including the price!) but the processor and memory made a huge impact.

For more detailed comparison check the benchmark results on the official website

I tried using a web browser in the old versions and it was painfully slow. So I decided to use the previous versions for background tasks like a security camera or network scanning. The B+ is powerful enough to run XBMC and play videos but even that is slow when it transitions between different screens. So seeing the new Pi can be a full desktop replacement is really exciting.

What else is new

Pi 2 comes with a few applications installed like Mathematica and Wolfram, utilities like a PDF reader and text editor and even Minecraft!

Minecraft on Raspberry Pi 2

What’s next

I don’t have a project in mind at the moment for this one yet. Since the architecture has breaking changes a lot of existing OS versions don’t work on it yet like Raspbmc and Kali Linux. Maybe I can wait and install Kali Linux on it and practice some security features. Or hopefully Microsoft releases Windows 10 for IoT soon enough so I can play with it. I’ll keep posting as I find more about my new toy! In the meantime I’m open to all project ideas so please leave a comment if you anything in mind!



I finished the Pluralsight course finally. I’m still studying F# 2 pomodoros a day but lately lost he motivation to publish the notes. In this post I’ll tidy up the notes. In order to maintain my cadence I think I had better develop more stuff instead of covering theoretical subjects.

More Notes

  • Upcasting / Downcasting To upcast :> operator is used. Alternatively the keyword upcast can be used to achieve the same results. It performs a static cast and the cast is determined at runtime.

Downcasting is performed by the :?> operator or downcast keyword.

  • Abstract classes Abstract classes are decorated with **[]**. To mark members **abstract** keyword is used:
abstract Area : float with get
abstract Perimeter : float  with get
abstract Name : string with get
  • obj is shortcut for System.Object
  • do bindings perform actions when the object is constructed. do bindings are usually put after let bindings so that code in the do binding can execute with a fully initialized object.
  • unit is equivalent of void
  • tabs are not allowed as they can indicate an unknown number of space characters and as spaces and indents matter
  • ‘a means generic. By default a function f is infered as ‘a -> bool meaning it takes a general parameter and returns boolean
  • Providing an incomplete list of functions result in a new function (currying)
  • Getting values from tuples: fst gets the first value, snd gets the second value
  • You can attach elements to a list by using the :: (cons) operator
  • @ operator Concatenates two lists.
  • Exceptions can be thrown using raise function. Reraise function rethrows an exception
  • BigInt (C# and VB) don’t have support for arbitrarily long integers



Going over the F# Pluralsight course I learned a few more things and thought I should use them to improve my world-famous Rock-Paper-Too-Long-To-Type game.

New tidbits and improvements in the game

  • new keyword is only required when the type implements IDisposable. So no need to use them on my RPSLS object. It works exactly the same.

  • default constructor can be defined such as

new() = Car("red", 3)
  • You can access the constructor parameters anywhere in the object so there is no need to assign it to another value.

  • Assigning values to enum values makes it compatible with other.NET languages. When I assigned values to moves an interesting thing happened. I stated getting this error: Enumerations cannot have members So you can overload operators in a discriminated union in F# and you can use it in F# only but if you want your type be compatible with other CLR languages than you can only use it as a regular enum.

After I assigned the values my Move discriminated union became:

type Move = 
    | Rock = 0
    | Spock = 1
    | Paper = 2
    | Lizard = 3
    | Scissors = 4

So no more overloaded minus operator which significantly reduced the lines of code in the type. After Googling a bit I found out that generally the above values are assigned to moves the winner is determined by extracting computer number from the player number and applying modulo operator. For example: When player plays rock (0) and computer plays paper (2)

difference = player - computer = 0 - 2 = -2
result = -2 % 5 = 3 --> Python returns 3 after this operation

if result < 3 then player wins
if result >= 3 then computer wins 

Apparently in F#, -2 % 5 = -2! So I had to add 5 before applying modulo operator:

let diff = ((int)(this.PlayerMoves.Item(i) - ComputerMoves.Item(i)) + 5) % 5


I’m still working with the PluralSight course. In the next post I’ll examine type casting, abstract types and do bindings etc