Developing for Leap Motion
Like most people I got my hopes high when ordering this gizmo and again like most people I was disappointed by it. It’s not quite the mouse-replacement as I hoped it would be. Anyway, I mostly bought it to develop applications using it. It comes with an SDK and libraries for .NET so I cannot complain much about that. I wanted to develop something simple just to get the grasp of it. Recently PluralSight published a course for Leap Motion development and I thought it was a great chance to start my own little app: Tic-Tac-Toe. The course was very helpful and I’d recommend it as a starting point for Leap Motion development.
So there is still work needed on my TicTacToe but you can find below a sneak preview of the current version.
Basically it does what it’s supposed to do at the moment: draw things on screen using your finger! So I think I accomplished what I set out for. What I want to add is a custom gesture for X. Circle gesture is built-in to SDK so drawing circles is easy. But I implemented ScreenTap gesture for playing Xs which is not intuitive obviously. Also it requires precision because it’s not quite easy to target a cell while tapping. If you watched the video you may have noticed I missed the cell for Xs second move for example. So that would be the most improvement I can make apart from the basic things like player info, statistics, undo moves etc. But as they are not directly related to Leap Motion development they are not very important in this context.